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Dead Clones

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Devlog

  • Release 22 is out
    August 27, 2021 by MichelV
    I have updated (again) wall jump and some probabilites for pickup and enemies. Also, as most of the players were killed by traps, I made them a bit more noticeable. There are still edge case to manage... Continue reading
  • First feedback
    August 22, 2021 by MichelV
    Got my first feedbacks on v20. spike timing is to harsh -> added more tolerance wall jump is hard to master -> it will now trigger even if you are not touching the wall a bug (player clipped in the gr... Continue reading
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