First feedback
Dead Clones » Devlog
Got my first feedbacks on v20.
- spike timing is to harsh -> added more tolerance
- wall jump is hard to master -> it will now trigger even if you are not touching the wall
- a bug (player clipped in the ground when dashing in a breakable wall) X could not reproduce this, change round corner just in case
- oh and I included version compatibilty for saving/loading
- slam attack using jump and down is not intuitive X
- some french text are not translated X will need to complete translations
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Dead Clones
A free nervous roguelite platformer
Status | In development |
Author | MichelV |
Genre | Action, Platformer |
Tags | Hack and Slash, Pixel Art, Roguelike, Roguelite |
More posts
- Release 22 is outAug 27, 2021
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